# Can you tell me what state my VR and Perceptual Vehicles project is? ## Retrieval Notes - Session id: `019d3a6a-057c-7ce2-903d-ca74b7a7f1fd` - Source: `Agent Client fallback` - Last activity: `2026-03-29T16:27:15.136Z` ## My Notes <!-- Add your notes here. This section is preserved across syncs. --> ## Conversation ### User Can you tell me what state my VR and Perceptual Vehicles project is? ### Assistant I’m checking the vault notes for the `VR and Perceptual Vehicles` project, starting with the Obsidian CLI workflow and the project session/decision notes if they exist. ### Assistant The vault CLI doesn’t expose a `search` subcommand here, so I’m switching to the available Obsidian commands and direct note reads to locate the project notes cleanly. ### Assistant I found the active project note under `VR and Perceptual Structure`; I’m checking the manuscript folder now so I can report the actual draft state, not just the planning note. ### Assistant The project in your vault appears to be [`Sessions/VR and Perceptual Structure.md`](/Users/nickyoung/My%20Obsidian%20Vault/Sessions/VR%20and%20Perceptual%20Structure.md), which is probably the one you mean by “VR and Perceptual Vehicles.” I didn’t find a note with that exact title. Current state: it’s `active`, last worked on `2026-03-22`, and the core paper draft exists in the research folder at [`Writing/research/Virtual Reality and the Structure of Perception/`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception). The central thesis is settled at a high level: VR’s medium specificity is supposed to lie in its ability to alter invariant structural features of perceptual experience, not merely immersion or body ownership. Substantively, the project is in a strong mid-draft state rather than near-finished. The session note says the paper has a complete draft across the scene files, but key gaps remain: no proper conclusion, incomplete references, the aesthetic payoff is underdeveloped, and the Fisher (2025) engagement plus the co-author’s “awareness objection” are clarified in notes but not fully integrated into the paper. The banked objection-response material is in [`Notes/VR and Perceptual Structure - Integration Queue.md`](/Users/nickyoung/My%20Obsidian%20Vault/Notes/VR%20and%20Perceptual%20Structure%20-%20Integration%20Queue.md). At the manuscript level, the structure is present in [`Index.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/Index.md) and the compiled draft is in [`manuscript.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/manuscript.md). But the references file is still very incomplete in [`References.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/References.md): it currently only contains Bordini and Carroll. If you want, I can next give you either a one-paragraph “where to resume” briefing or a more precise inventory of what is actually written in each scene file. ### User Don't look at manuscripts, look at the long form project that's available and the different sections there. Is there something like that? ### Assistant I’m using the `obsidian-cli` skill here because you want the vault project structure rather than the compiled manuscript. I’m checking the Longform project note and its scene files directly. ### Assistant Yes. There is a Longform project at [`Writing/research/Virtual Reality and the Structure of Perception/Index.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/Index.md). Its scene structure is: 1. [`0. Introduction.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/0.%20Introduction.md) 2. [`1. Aesthetic Specificity.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/1.%20Aesthetic%20Specificity.md) 3. [`2. Perceptual Restructuring.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/2.%20Perceptual%20Restructuring.md) 4. [`3. Virtual Reality and the Structure of Perception.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/3.%20Virtual%20Reality%20and%20the%20Structure%20of%20Perception.md) 5. [`4.Bodily Experience and the Structure of Perception.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/4.Bodily%20Experience%20and%20the%20Structure%20of%20Perception.md) 6. [`References.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/References.md) State of the project from the Longform scenes alone: - The project definitely exists as a structured Longform paper. - The introduction scene is empty, so the paper does not have a written intro yet. - Section 1 is drafted and sets up the medium-specificity question, using Herzog and Carroll, and rejects immersion as the main answer. - Section 2 is drafted and does two jobs: explains invariant structural features, then gives perceptual-restructuring cases like inverting lenses, prism glasses, cochlear implants, and hemianopia devices. - Section 3 is drafted and argues that VR’s proximity to the sensory organs lets it alter structural features of perception; it discusses field of view, depth, geometry, temporal effects, and cross-modal effects. - Section 4 is drafted and extends the argument to bodily experience via de Vignemont’s body map theory and VR embodiment cases. - The references section is very incomplete; it currently only contains Bordini and Carroll. So the Longform project is not just an outline. It’s a real multi-section draft with substantial prose in sections 1 through 4, but it is still unfinished because the introduction is blank and the references are barely populated. If you want, I can next give you a section-by-section diagnosis of how developed each Longform scene is and where the obvious unfinished spots are.