# Can you tell me what state my VR and Perceptual Vehicles project is?
## Retrieval Notes
- Session id: `019d3a6a-057c-7ce2-903d-ca74b7a7f1fd`
- Source: `Agent Client fallback`
- Last activity: `2026-03-29T16:27:15.136Z`
## My Notes
<!-- Add your notes here. This section is preserved across syncs. -->
## Conversation
### User
Can you tell me what state my VR and Perceptual Vehicles project is?
### Assistant
I’m checking the vault notes for the `VR and Perceptual Vehicles` project, starting with the Obsidian CLI workflow and the project session/decision notes if they exist.
### Assistant
The vault CLI doesn’t expose a `search` subcommand here, so I’m switching to the available Obsidian commands and direct note reads to locate the project notes cleanly.
### Assistant
I found the active project note under `VR and Perceptual Structure`; I’m checking the manuscript folder now so I can report the actual draft state, not just the planning note.
### Assistant
The project in your vault appears to be [`Sessions/VR and Perceptual Structure.md`](/Users/nickyoung/My%20Obsidian%20Vault/Sessions/VR%20and%20Perceptual%20Structure.md), which is probably the one you mean by “VR and Perceptual Vehicles.” I didn’t find a note with that exact title.
Current state: it’s `active`, last worked on `2026-03-22`, and the core paper draft exists in the research folder at [`Writing/research/Virtual Reality and the Structure of Perception/`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception). The central thesis is settled at a high level: VR’s medium specificity is supposed to lie in its ability to alter invariant structural features of perceptual experience, not merely immersion or body ownership.
Substantively, the project is in a strong mid-draft state rather than near-finished. The session note says the paper has a complete draft across the scene files, but key gaps remain: no proper conclusion, incomplete references, the aesthetic payoff is underdeveloped, and the Fisher (2025) engagement plus the co-author’s “awareness objection” are clarified in notes but not fully integrated into the paper. The banked objection-response material is in [`Notes/VR and Perceptual Structure - Integration Queue.md`](/Users/nickyoung/My%20Obsidian%20Vault/Notes/VR%20and%20Perceptual%20Structure%20-%20Integration%20Queue.md).
At the manuscript level, the structure is present in [`Index.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/Index.md) and the compiled draft is in [`manuscript.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/manuscript.md). But the references file is still very incomplete in [`References.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/References.md): it currently only contains Bordini and Carroll.
If you want, I can next give you either a one-paragraph “where to resume” briefing or a more precise inventory of what is actually written in each scene file.
### User
Don't look at manuscripts, look at the long form project that's available and the different sections there. Is there something like that?
### Assistant
I’m using the `obsidian-cli` skill here because you want the vault project structure rather than the compiled manuscript. I’m checking the Longform project note and its scene files directly.
### Assistant
Yes. There is a Longform project at [`Writing/research/Virtual Reality and the Structure of Perception/Index.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/Index.md).
Its scene structure is:
1. [`0. Introduction.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/0.%20Introduction.md)
2. [`1. Aesthetic Specificity.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/1.%20Aesthetic%20Specificity.md)
3. [`2. Perceptual Restructuring.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/2.%20Perceptual%20Restructuring.md)
4. [`3. Virtual Reality and the Structure of Perception.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/3.%20Virtual%20Reality%20and%20the%20Structure%20of%20Perception.md)
5. [`4.Bodily Experience and the Structure of Perception.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/4.Bodily%20Experience%20and%20the%20Structure%20of%20Perception.md)
6. [`References.md`](/Users/nickyoung/My%20Obsidian%20Vault/Writing/research/Virtual%20Reality%20and%20the%20Structure%20of%20Perception/References.md)
State of the project from the Longform scenes alone:
- The project definitely exists as a structured Longform paper.
- The introduction scene is empty, so the paper does not have a written intro yet.
- Section 1 is drafted and sets up the medium-specificity question, using Herzog and Carroll, and rejects immersion as the main answer.
- Section 2 is drafted and does two jobs: explains invariant structural features, then gives perceptual-restructuring cases like inverting lenses, prism glasses, cochlear implants, and hemianopia devices.
- Section 3 is drafted and argues that VR’s proximity to the sensory organs lets it alter structural features of perception; it discusses field of view, depth, geometry, temporal effects, and cross-modal effects.
- Section 4 is drafted and extends the argument to bodily experience via de Vignemont’s body map theory and VR embodiment cases.
- The references section is very incomplete; it currently only contains Bordini and Carroll.
So the Longform project is not just an outline. It’s a real multi-section draft with substantial prose in sections 1 through 4, but it is still unfinished because the introduction is blank and the references are barely populated.
If you want, I can next give you a section-by-section diagnosis of how developed each Longform scene is and where the obvious unfinished spots are.