# VR Talk "A dimension of immersivity that is peculiar to VR and that may be exploited to artistic effect is simulative immersivity. When one experiences a virtual world, one is cognitively aware of being in a simulation, but at the same time may not perceive the simulation as mediated (because one is being inattentive or because the VR is perfect). This is a feature that no other representational medium displays. It may produce a sense of lack of control, which can be exploited to artistic effect, e.g., because, in context, it confers to the virtual world an enchanted or menacing character (expressive features)." "Simulation: imitation of a process (in VR: simulation of perceptual and agential experience in the real world through perceptual and agential experience in a virtual world)" - couldn't immersive or interactive art works (which represent or simulate, rather than having real people) - it depends on 'simulation', but can you do that in such way as to keep this non-ad hoc *Quick notes, surfaced content, things to have on hand today* --- # What's Happening *Active threads and today's activity — updated by /harvest* ## Active ## Sessions - 22:02 - "you must invoke the following skills BEFORE DOI..." — you must invoke the following skills BEFORE DOING ANYTHING * Skill contemplat... - 22:09 - "you must invoke the following skills BEFORE DOI..." — User: you must invoke the following skills BEFORE DOING ANYTHING * Skill cont... - 22:38 - "Contemplate early draft improvements" — User: you must invoke the following skills BEFORE DOING ANYTHING * Skill cont... ## Actions - 23:12 - Added task: "Research LLM training data composition for generating philosophy paper" - 23:30 - Created Section 4 "Virtue in the Distribution" in Writing/research/generating-philosophy-text-internal-evaluation/ - 23:56 - Completed style check of Section 4 moves in [[4. The Challenge from Observation]] ---