# Beauty in Use
**Opening (not a real abstract):** Good design seems like something that we can aesthetically appreciate. There are 'design classics' like the Bialetti coffee pot, the 1994 Swiss Railway Clock, and the iPod, as well as very many examples of bad design –TV remotes cluttered with meaningless buttons, phone chargers with plugs so heavy they slip from the socket. While these examples highlight the visual aspects of design, we argue that the aesthetic experience derived from interacting with designed objects should not be overlooked. Current philosophical accounts of design aesthetics, despite their focus on function, pay insufficient attention to experiences of use. Relying on recent work in the aesthetics of dance and the aesthetics of games, we will argue that appreciating design is a type of playing or dancing with a technical artifact. Yet, we