# The Aesthetics of Problem-Solving in Games ![rw-book-cover](https://readwise-assets.s3.amazonaws.com/media/reader/parsed_document_assets/360551248/Pm-injzdf_OUIlZzyRlrwxBmdPALTJovPH70HgYD3xE-cove_pnNyl9T.png) ## Metadata - Author: [[Unknown]] - Full Title: The Aesthetics of Problem-Solving in Games - Category: #articles - Summary: insert summary - My notes: - Document Note: I liked this a lot 5/5 - URL: https://readwise.io/reader/document_raw_content/360551248 ## LLM Chats ## NotebookLM ## LLM Audio ## Highlights > The issue of analyzing the types of challenges proposed by a game has been notoriously addressed by Karhulahti (2013a; 2013b) who proposed a distinction between kinesthetic and non-kinesthetic games depending on the challenges they propose. ([View Highlight](https://read.readwise.io/read/01k4mhqvdjmgg5ztd85bze6jaq))