- Title: [[Engineering Design]]
- Author: [[Peter Kroes]]
- Tags: #summary #llmgenerated #toread #paper
## Introduction
- [[Engineering design]] is intimately related to making technical artifacts, a form of intentional (productive) action
- But making technical artifacts is not systematically discussed in philosophy of action or mainstream philosophy
- [[Philosophy of technology]] has only recently given [[engineering design]] sustained attention
- Modern [[engineering design]] emerged from division of labor between mental and physical work in making technical artifacts
- Design phase focuses on conceiving and working out ideas/plans
- Production phase focuses on realizing those ideas/plans
- Division absent in early crafts where craftsman performs both
- [[Engineering design]] is about making technical artifacts, but demarcating them from other artifacts (art, social) is an intricate problem
- Focus on changes to physical vs social world
- Designed things can be objects or processes producing desired physical effects
- Recent shift from designing objects to designing services (processes) involving objects
- Technical artifacts serve 'practical' functions, unlike art
- Term 'design' used as verb (designing activity) and noun (outcome/feature of artifact)
- Both senses key to making new kinds of technical artifacts
## Design as an Activity
- Designing relevant when artifact expected to have new features vs existing artifacts
- New overall user-relevant functions or new internal technical operations
- Core of designing:
- Starts with description of desired features/behaviors (function)
- Transforms/translates functional description into physical description of structure able to perform function
- Functional description:
- States what features artifact should have / what it should do
- Black boxes physical features
- Physical description:
- States detailed physical properties
- Black boxes functional features
- Designers appear to bridge normative-descriptive gap in explaining designs
- Chains of functional explanations at multiple levels
- At lowest level, functions 'explained' by physical properties
- Seem to reason from 'is' (physical) to 'ought' (functional), a fallacy per Hume
- Similar issues arise for instrumental/means-end reasoning common in engineering
- Means-end reasoning akin to practical reasoning (von Wright)
- Factual premises about ends and [[causal relations]] yield normative conclusion about required action
- Suggests problematic descriptions-to-norms inference
- Design methodology: methods for rationally solving design problems
- Often prescribes analyze-synthesize-evaluate process
- Used for rational reconstructions and to guide/improve real design
- Improving design efficiency (same result, fewer resources) vs improving design quality (better result) may diverge
- Methodological problem: does process rationality ensure better products?
## Design as a Feature of a Technical Artifact
- Technical artifacts are physical objects 'embodying' designs
- Makes them means to ends, gives them 'for-ness' (Paley)
- Seeing design is different than seeing physical properties
- Having a design (designer) makes an object an artifact (Hilpinen)
- Design is implicit in post-design physical description needed for manufacture
- Purposefully arranges parts to perform function
- Has normative force - prescribes required physical properties
- Design as 'plan' - idea/drawing of purposeful part arrangement to perform function
- Artifact inherits purposefulness from plan
- Fits design/production phase division of labor
- Artifacts have physical and functional properties
- Both ontologically constitutive - pure physical or functional object isn't an artifact
- Functional properties:
- Intentions-related, give artifacts teleology/purposefulness
- Make normative performance claims meaningful
- Physical properties:
- Factually describe artifacts
- Make normative claims meaningless
- Dual property types make artifacts [[sui generis]], unlike purely physical or social objects
- Embodiment relation between design and artifact unclear
## Design and Values
- [[Engineering design]] produces value - values depend on stakeholder perspective
- Design, production, legal, economic, labor, user value
- Requirements reflect stakeholder values
- Design often requires value trade-offs (e.g. safety vs sustainability)
- Presume value commensurability and measurement for rational choice
- Sometimes no unequivocal 'best' design exists (no overall ranking)
- '[[Value sensitive design]]' - designing for (moral) values
- Imply artifacts aren't value neutral
- Unclear how artifacts 'embody' values
## Design and Creativity
- Creativity valued re: design features and process
- Aesthetic, functional, operational principle, trade-off avoidance creativity
- 'Out of the box' problem framing and constraint negotiation
- Two notions of creativity relevant to design:
1. Ontological: creativity as enriching world ontology with new artifact kinds
- Requires largely correct new design and successful execution (Thomasson)
2. Problem-solving: creativity as relative to background it transcends (Briskman)
- Novel, solves emergent problem, conflicts with and rises above background standards
## Conclusion: [[Engineering Design]] and the Social World
- Social world enters physical artifact design via:
1. Symbolic functions (techno-symbolic artifacts like thrones)
2. Social rules/practices essential to artifact functioning (sociotechnical systems like traffic lights)
- Raises [[philosophical issues]] about interpreting hybrid physico-social nature of [[designed objects]]
> From a philosophical point of view, technical and techno-symbolic artifacts as well as sociotechnical systems are not at home in the [[physical world]], since they are more than simply physical constructions, nor are they at home in the social world, since more than social acceptance is involved in performing their function.