- Title: [[The Aesthetics of Design]]
- Author: Andy Hamilton
- Tags: #summary #llmgenerated #toread #paper
## [[The Aesthetics of Design]]
- An acrimonious dispute at London's Design Museum between designer James Dyson and director Alice Rawsthorn over the museum's exhibition policy and whether it was design
- Dyson: focus on fashion "betraying its purpose", should encourage "serious design" of "manufactured objects"
- Rawsthorn eventually resigned; Terence Conran announced construction of larger museum
- Perennial problem of what design is:
- Encompasses broad range including product design, graphics, engineering, fashion, home makeovers, cookery, flower arranging
- "Design creep into everything" and "no such thing as undesigned graphic object anymore"
### Design as Problem-Solving or Design as Fashion?
- Two trends:
1. "Designer" used as adjective in last 20-30 years
2. Design seen as profession much earlier
- Author's view:
- Design has two sides: solves functional problems and improves look/feel through style, decoration, embellishment
- Design classics worthy of serious aesthetic attention
- E.g. Henry Dreyfuss's black telephone handset, Dieter Rams's Braun clocks
- Design overshadowed by notion of style/fashion in popular consciousness
- "Designer" now more associated with fashion designers and their exclusive products
- Design perceived as ephemeral like fashion, but early designs became classics
- Some designs classics for aesthetic appeal (e.g. Umbra wastebasket), others despite functional deficiencies (e.g. VW Mini)
- Continuum between complex problem-solving and styling
- Most successful designs exhibit interpenetration of the two
- "The best-[[designed objects]] don't just solve technical problems; they do it with style. Problem solving in design therefore has an ineliminable aesthetic component."
- E.g. Citroën 2CV prioritized function over style
- [[Possible objection]]: Isn't [[engineering design]] separate from style?
- Author's response: If aesthetic element, it's design; if not, it's not
- [[David Pye]]: invention discovers a principle, design applies it (essentially aesthetically)
- E.g. Dyson cyclonic vacuum cleaners synthesize invention and stylish design
- As consumer products, Dyson cleaners need style vs. Davy safety-lamp prioritizing practicality
- But humans tend toward crafting beyond necessity (Pye's "useless work")
### The Rise of Design As a Profession: Is Design a Response to Consumerism?
- Former president of Industrial Designers Society of America: "design creep into everything" because produced by professional designers with enhanced status
- When did design become profession?
- [[Harry Beck]] designed classic [[London Underground map]] as lower-status draughtsman
- Grove Dictionary of Art: design originated c. 1800 with Industrial Revolution separating design from making, leading to profession of designer
- Design continued to mean decoration and historical styles, but fundamentally about mass production of consumer goods
- Author questions two claims/assumptions:
1. Design essentially involves consumer response
- Author: What's essential is dual problem-solving and style/decoration, not consumer demand
- "Designer" labels are fashion designers creating exclusive consumer products
- But finest designs don't just decorate a technical solution
2. Discussion should begin c. 1800
- Peter Dormer: separation of craft and design a late 20th century phenomenon
- But may mean radical divorce, not origin of designer/craftsman distinction
- 19th century dating suggested by citation of 1836 debate on whether designer's art "prosaic" vs painter's "poetical"
- Others argue professional design originated with 18th century consumer society
- 1735 proposal for Irish design academy to perfect lace, carpets, tapestry manufacturing
- 1749 essay on design claimed economic benefits, proposed public academy
- Realized with 1852 founding of Victoria & Albert Museum to inspire design students and compete with France
- Wedgwood pottery an early example of high-quality consumer goods influenced by China and Japan
### Consumerism, Self-expression, and The "Invention" of Design
- 18th century England (1740-1760): concept of design in manufactured goods market and independent designers emerged (Saumarez Smith)
- Linked to awareness of fashion and consumer goods expressing personality
- Addison and Steele's Spectator offered bourgeois public advice on personal display through possessions including domestic interiors
- Previously only elites used interiors to convey character and status meanings
- More people wanted goods displaying individual taste; manufacturers responded
- Design and the term emerged in 18th century but designing work preceded
- Narrower sense: plans by class of professional designers for manufactured goods enabling consumerism
- Broader sense: planning, by professional designers or not, consumerism inessential
- Penny Sparke:
> "within the context of changing production methods [[[the designer]]'s traditional] role became increasingly isolated from the "making" process, and … crucial as the source of "artistic input"… while [[the design]] process itself remained constant, its parameters, within manufacture, became clearer and, in social terms, its application more widespread."
- Design in narrower, modern sense originates with design/making separation (like composition/performance) and rising practitioner status
- But design in broader sense existed prior
### Consumerism Is [[Not Essential]] to Design
- Consumer products important in modern design concept but designed product doesn't require commercial motives
- Design often has commercial ends but they aren't essential to [[the concept]]
- Self-conscious manufacturing design may postdate Industrial Revolution, but preferring objects for appearance predates it
- What's new c. 1800 is idea that aesthetic preferences can express identity
- "Consumer" also has broad and narrow sense
- Broad: wherever there are markets
- Narrow: self-expression through consumer choice (consumerism)
- [[Oxford English Dictionary]] wrong to define design as improving commercial competitiveness through visual appearance
- That's an application not a meaning, like "popular culture" for "culture"
- Industrial design's "consumers" are industrialists motivated by profit not product appearance
- To summarize:
- Design has dual purpose of functional problem-solving and aesthetic styling
- Response to consumers inessential
- Modern sense allows consumerism but isn't defined by it
- Modern sense defined by design/production separation and designer professionalization
- So design remains specialized: preparations for buildings, artifacts, machines where visual/sonic appearance matters
- Not applied to songs, knitting patterns, glues
### Were Neolithic Flint Tools Designed?
- Possible argument: problem-solving and style involved in pre-industrial crafts but "designer" only vaguely refers to results being deliberate (like Paley's divine design not assuming God drew blueprints)
- Author's view:
- No reason Neolithic artisans couldn't represent projects in convenient media like sand or bark
- So wrong to assert no pre-18th century design/production separation
- But explicit plans/blueprints key to modern separable design sense
- Documents are the designs
- However modern design can also arise from "artistic inspiration" without blueprints
- Broader design sense: appearance care through explicit plans or subconscious planning
- Separable plans developed to realize original complex ideas (like music notation enabling originality)
- Deeper issue: Grove's 18th century design origin claim may assume no genuinely aesthetic pre-18th century intentions
- A misconception - [[aesthetic appreciation]] not limited to aesthetes/connoisseurs
- Anyone can respond aesthetically to artifacts, rituals, gestures, etc. and have since human origins
- "Aesthetic discrimination and pleasure is probably found in all occupations. The carpenter delights in a good piece of wood, [[the mechanic]] appreciates a well-polished cylinder and the farmer a fat pig." (Donald Brooks)
- 19th century aestheticism inessential for aesthetic attitude
- Ancient world treating artworks as functional doesn't mean no aesthetic appreciation
- Ancient craftsman's funerary urn work assumed gods appreciated beautiful craftsmanship, an aesthetic attitude
### Can We Avoid Designing? – The Idea of "Useless Work"
- David Pye's concept of crafting beyond necessity or "useless work"
- "whenever humans design and make a useful thing they invariably expend a good deal of unnecessary and easily avoidable work on it which contributes nothing to its usefulness"
- Function guides form minimally, imposing little creative restriction
- Infinite hook or hat shapes available
- Doing "useless work on useful things" a universal human behavior
- Relatively easy to make ugly functional objects so "The essential bases of good design … are largely useless and, unfortunately, avoidable"
- E.g. nails vs coat-hooks, 1950s electricity junction boxes
- Is Pye's "useless work" really useless?
- May contribute to item's social value and practical usefulness if enabling status gain
- So better termed directly functionless work - not aiding defining function
- Ceremonial sword jeweled handle may hinder defining injuring/killing function
- Beautifully knapped but too large, probably ceremonial British Museum stone ax arguably designed but doesn't exemplify defining function well
### The Function and Value of Fashion
- Fashion design mostly style not problem-solving, though specialized occupational clothing owes more to latter
- New materials, shapes, sizes, assembly methods pose new design problems
- Exclusive concern with style or problem-solving may indicate aesthetic impoverishment
- As argued, directly functionless work has psychological/social functions of self-expression and adornment
- Tribal fashion precursors essential to group identity
- Neolithic agriculture and trade enabled modern ever-changing fashion seeking the new
- Contact through trade/conquest allows imitating foreign cultures
- "widespread predilection for importing fashions from outside" (Simmel)
- Fashion design an art involving aesthetic skill/craft
- Oscillates between self-expression and social expression
- Georg Simmel analyzes this dichotomy in "The Philosophy of Fashion":
- Fashion satisfies need for social adaptation and "satisfies the need for distinction, the tendency towards differentiation, change and individual contrast"
- Holds social circles together while separating them, arbitrarily defining occasion-appropriate dress
- Traditional clothing marks social status and tribal identity; modern fashion's social ranking often indeterminate but still "social discourse"
- Under capitalism self-adornment commodified, fashion an industry paralleling commodified autonomous art
- Artists embody own vs patron's values in market
- But fashion can't be autonomous, always reflects body form and functional origin
- Like sport/entertainment, fashion divided into classic/ephemeral, high/popular
- Cross-fertilization as in music/literature (e.g. couture/haute couture)
- "Classic" contrasts ephemeral, rewards serious attention; broader than hierarchical "high culture"
- In fashion no traditions, just changing tastes seeming cyclical
- Fashion taste largely non-autonomous
- But creativity in wearer's self-expression, a reflective activity
- True fashion doesn't follow the herd but anticipates it
- Sartorial individualism perpetually anticipates or remains timelessly hip