#brainstorm #experientialartifacts
# Work Packages
## WP1: Articulating the Notion of Experiential Artifact (EA)
- **Objective**: Develop a foundational definition of "experiential artifact" by analysing its two core concepts—artifact and experience—through contributions from [[the philosophy]] of technology and [[the philosophy]] of mind.
## **WP2: Classifying [[Experiential Artifacts]]**
- **Objective**: Create a taxonomy of [[experiential artifacts]] by combining distinctions found in different types of artifacts and experiences, allowing for a systematic classification.
## **WP4: [[Beyond Art]] – [[Experiential Artifacts]] in Broader Culture**
- **Objective**: Extend the investigation of [[experiential artifacts]] to non-artistic domains, such as toys, advertisements, and design objects, thus broadening the framework beyond artworks.
# Papers
## "[[Beauty in Use]]" Paper
"[[Beauty in Use]]": Explores the [[aesthetic experience]] of using well-[[designed objects]], introducing [[the concept]] of "agentive effortlessness."
- WP1: Introduces "agentive effortlessness" to explain how design generates experience. Examines structure-function relationship in everyday objects.
- WP2: Provides classification framework based on user skill level and visibility of aesthetic qualities.
- WP4: Extends [[experiential artifacts]] to everyday objects, analyzing how functional items generate aesthetic experiences.
## "Growing the Image" Paper
- was recently published (only online for now) by [[the Philosophical Quarterly]]
"Growing the Image": Examines generative AI as a new form of artistic medium, comparing it to gardening and [[natura naturans]].
- WP1: Expands notion of experiential artifacts to include AI-generated art. Introduces "machina naturans" concept.
- WP2: Proposes classifications based on user control, predictability, and iterative potential of AI tools.
- WP4: Analyzes AI-assisted creation as a novel form of experiential artifact, comparing it to gardening.
## "What's so Special about VR?" Paper
"What's so Special about VR?": Argues that virtual reality's unique capability is altering structural features of perception, distinguishing it from other artistic media.
- WP1: Identifies VR's ability to alter perceptual structures, expanding understanding of how artifacts generate experiences.
- WP2: Offers classifications based on perceptual manipulation, sensory engagement, and levels of immersion and interactivity.
- WP4: Examines VR as a new experiential artifact, exploring its potential for perceptual restructuring in artistic expression.
## Typeface Aesthetics Paper
Typeface Aesthetics: Investigates the tension between beauty and functional invisibility in typographic design, exploring how typefaces shape reading experiences.
- WP1: Examines how subtle typographic features generate experiences, focusing on structure-function relationship in everyday contexts.
- WP2: Proposes classifications based on visibility of aesthetic function, cognitive engagement, and temporal aspects of typography.
- WP4: Explores typefaces as experiential artifacts in daily life, demonstrating how design elements shape reading experiences.